x- Drust Mathghamhainson


Male dwarf warpriest 1
LG Medium humanoid (dwarf)
Deity Angradd
Init + 1; Senses darkvision 60 ft.; Perception + 2
Aura faint lawful good
AC 18, touch 11, flat-footed 17 (+ 5 armor, + 1 dex, + 2 shield)
hp 15
Fort + 5, ref + 1, Will + 4 + 2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+ 4 dodge bonus to AC vs. giants)
Speed 20 ft.
melee dwarven waraxe + 4 (1d10+ 4/x3) or dwarven boulderhelm + 3 (1d4+ 4)
ranged shortbow + 1 (1d6/x3)
Special attacks Fire Strike (1d4 fire 1 minute) War Mind; + 1 on attack rolls against goblinoid and orc humanoids
Warpriest Spells Prepared (CL 1st; concentration + 3)
1st—spell, spell
0—create water, detect magic, read magic
Blessings Fire, War
Str 16, Dex 12, Con 16, Int 10, Wis 15, Cha 8
Base atk + 0; CMB + 3 (+ 5 bull rush but staggered); CMD 14
Feats Weapon Focus (dwarven waraxe)©, Toughness1
Traits Aspiring Crusader, Fate’s Favored
Skills Knowledge (planes) 1/+ 6, Knowledge (religion) 1/+ 6
Languages Common, Dwarf,
SQ focus weapon, dwarf blood, spontaneous casting (cure), Blessings (4/day)
Gear Dwarven waraxe, shortbow, 20 arrows, 20 blunt arrows, scalemail, heavy wooden shield; backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, trail rations (10 days), a waterskin, and a wooden holy symbol; 71.7gp
3 power attack, quickdraw
4 +1 str
5 steel soul
6 wpn spec
8 + 1 str
12 +1 wis; pin down

Fire Blessing

Fire Strike (minor): At 1st level, you can touch one weapon and enhance it with the grandeur of fire. For 1 minute, this weapon glows red-hot and deals an additional 1d4 points of fire damage with each hit. This additional damage doesn’t stack with the additional damage from the flaming or flaming burst weapon special abilities.

War Blessing

War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.


Drust is from the dwarven settlements in the Golushkin Mountains and his family, the Mathghamhains, “Fury of the Bears” has worked closely with the Brevic noble house Garess. In the last years of his adolescence, he befriended the youngest daughter of the Garess’, a girl named Saxxon. They spent more time together than their families were comfortable with and when they were told not to see each other anymore, they rebelled. Eventually, both of them were disowned by their families and told never to return to Brevory. They joined forces with a ranger and mage of some sort, and headed to Thornkeep to try and make a new life for themselves.


x- Drust Mathghamhainson

Emerald Spire RKraus Eak